After reviewing options, you’ll make a decision, and sometimes be greeted with the wonderful “X character will remember this” notification. This is a godsend for those who played LA Noire and wondered how one choice to lead to something so drastically different from what they chose. At certain points, the player is presented with multiple responses in a conversation, and each has their own voiced-over explanation of the thinking behind each answer. Decisions were compromising and difficult in both, and that’s where the game really hits its stride.Ĭhoice is the key to this game, and the system Chapters uses is similar to games like The Walking Dead, but with more narration and explanation. On the other hand, Kian is fleshed out immediately, and the choices and conflicts Kian deals with in his Book One chapter were much more engaging. This is the issue with episodic evaluations I found myself groaning at Zoë’s story, as it seemed to drag on with slice-of-life antics and took its time in getting to meaningful moments or decisions. The two protagonists of the game, Zoë and Kian, both deal with a mysterious visitor that will set their paths in motion, but sadly we only receive exposition, and little progression. Most characters are interesting, but some – like Mira – can become grating.Īs you progress through the two chapters and interlude of Book One, you’ll find yourself travelling from the dream world of Storytime to an Arcadian prison and even Europolis, a mega-city covering most of central and western Europe. There’s a lot of characters and plots to understand and appreciate, and having to read Wikipedia pages trying to comprehend the vast stories isn’t a great introduction. While it’s difficult to briefly explain a trilogy in the depth one would expect of a story-driven game, a recap of the previous games’ events for newcomers would be greatly helpful. The story is sprawling and intricate, but sometimes seems overwhelming. A former Apostle, he has come to question and forsake his vows after meeting the now-deceased April Ryan, one of the former games’ protagonists. Arcadia is the yin to Stark’s yang a fantasy world with magic and talking animals, you follow Kian Alvane, a warrior jailed for high treason. At the same time, there is a parallel world called Arcadia with its own plotline. These machines are being used by the evil WatiCorp company to inject thoughts and ideas into the populace, controlling and manipulating people. In her futuristic world of Stark, many people use addictive contraptions called Dreamachines to have perfect, fully lucid dreams. You are told through narration that Zoë had uncovered a massive conspiracy, and Zoë’s mother placed her in this coma to prevent the full truth from getting out. You take on the role of Zoë Castillo, a coma patient who was placed in her current state by her mother. The dream area in the start of the game is an interesting introduction to the game’s mechanics and logic.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |